Monday, January 6, 2014

Age of Wushu Guide

Age of Wushu Guide
by DoomVegan

version 0.78

Age of Wushu is one of the best games I’ve played in a long time.   I’ve spent 100s of hours and haven’t even come close to trying everything out the game has to offer.   Sure Wushu does contain bits of grinding/waiting but that is mitigated by the fact you always have something new to try or another choice to make or skill set to master.  Two months into the game,I’m still finding new things to try!

It has a steep learning curve which surprisingly does add depth if you enjoy learning.  The developers have given this game a very stylistic flavor with skills being the ultimate carrot on the stick.  My son is absolutely obsessed with the various flying skills.  This game reminds me more of a fantasy Eve Online than of a polished World of Warcraft.   

Hopefully this guide will increase your enjoyment and reduce any confusions.   Message me, DoomVegan, on the Golden Kirin Server if you have any questions or tips you’d like to add.  If you want to contribute, comment or give suggestions please send me an email at playfulminds@gmail.com.

Note the links will take you my google doc.  There is no easy way to auto-publish.   Since I'm constantly updating, I'll just cut and paste the whole thing.  This is the only way for a quick google search as google hides google docs from search engines.  



Top Ten Reasons to Play Age of Wushu




  1. Kungfu, 100+ skill sets to master
  2. Kidnap your offline friends
  3. Put bounties on PKers
  4. Hunt PKers to collect bounties
  5. Break PKers out of jail
  6. Take & Defend Guild Territories
  7. Huge School versus School Wars
  8. PvE Bosses defended by live players
  9. Spy on other Schools
  10. Random Encounters just for you






Power Leveling


Quick Version


(The majority of this is explained below in much more detail.  There are many decisions to be made especially with regards to when and what to activate.  However this should give you quick reminder what to do.  Inner skills are the key to all power in the game, including both how far and how fast your medians can grow.)

  1. Do all of your storyline quests
  2. Start cultivating inner skill Self Recollection.
  3. Activate bonus for Self Recollection.
  4. Activate four meridians, making sure to include your school meridian.
  5. Pick a school by doing the quests for that school.
  6. Cultivate your school’s first inner skill, stopping Self Recollection.
  7. Activate school’s first inner skill buff.
  8. At level 5 first school inner, do a quest for your second martial set.
  9. At level 10 first school inner, do a quest for your third martial set.
  10. At level 25 first school inner, open your school’s meridian past nine to cultivate.
  11. At level 30 first school inner, talk to school headmaster and do 2nd inner skill quest.
  12. Start Second Inner Skill immediately, keeping the first inner skill buffs active.  Note the level 36 buff on first inner may make it worth it to go to 36.  For Wanderer’s Valley for example, this max level buff was very important.
  13. At level 7 second inner, buy school gear tier 2.
  14. At level 9 second inner, do another headmaster quest to unlock to 18 (Will have to do Twilight Villa).
  15. At level 15 or so activate your second inner skill buffs.
  16. At level 18 second inner, do another headmaster quest to unlock to 30 (Will have to do Green Cloud Castle).
  17. At level 20 second inner, unlock your school’s meridian to 72 and gives a combo point.
  18. At level 20 second inner, you can start doing your third inner.  This will require school honor certificates and certain amount of reputation.  The 20 or so quests are fairly easy but quite time consuming.  Approximately three quests require odd manufacturer items so it is best to spend the 20L to autocomplete the quests as the items are more expensive on the trade center.    You will have to decide if your third inner is better than your second or first inner.  However level 30 second inner like level 20 third inner open up your school instance.   Running the school instance gives you great loot and the scripts need to level your third inner potential without having to quest.  For power, probably the best thing to do would be open your third inner to level 8 so you get the class 03 school gear, then level your second to 30, then go back to inner 3.     
  19. At level 36 second inner, you can become a martial brother, increasing your reputation bonuses.  Note going from 30-36 takes a lot of time.  About 10 days with team practice.
  20. Begin cultivating third inner.  Every inner for third will have be quested for.  Buy a book, do the quest, open a level.  Or you will have have to run the School Instance (SI) to open the maxs up.
  21. At level 8 third inner buy your school gear level 3.  This was a big gear improvement.
  22. At level 36 third inner, add another martial brother.
  23. At this point you have options to do other school’s inners to 25 in order to open up their meridian buffs past 9.  Or you can open up a group inner which
  24. Repeat above three times to open up more buffs.



Quick Explanation of Leveling System


There are two distinct leveling systems.  

1) Inner skills and Martial Skills
2) Meridians.



Inner Skills and Martial Skills

For inner and martial skills, a car metaphor works best.  The engine is leveling and makes everything go.   The spark is the XP.  The gas is the Cultivation points.   If you don’t have a spark, you can’t use any gas.   If you don’t have any gas, a spark is worthless.  Either way, the engine doesn’t go.   Luckily just doing anything in the game gives you spark (XP) but staying offline for a week will extinguish your spark.   Gas (Cultivation Points) is very easy find if you are VIP but difficult if not.

If you have both gas and spark, your inner skills and martial art skills level at a near flat rate of 43 every 15 seconds or so (your car only has one speed).  You can only drive or “cultivate” a single inner skill or martial art skill at one time.  You get about 250,000 level points in a 24 hour period from the flat rate.   There are also team practice (115k) and practice martial arts (10-50k) that add to this for a total of ~400,000 leveling points possible everyday.  Going to a level 2 martial skill costs about 18,000, level 3 60,000, etc.  Going to level 28 second inner costs about 450,000.   You get to choose if you level your inner core skills that give you health and stats or your martial arts skills which increase your damage.       

XP converts to Cultivation Points which in turn get used to level internal and martial skills.  XP is gained easily online by doing just about anything but is capped at 999.  XP is gained by doing any of the following and more: logging in, quests, flying, dungeons, killing, crafting etc.  There are also several pills that give you 100 or 250 XP instantly.   It is extremely easy to cap XP for active players.  It drains to zero in a few days if you are offline.  Increasing the conversion rate (eg filling your gas tank) of XP to Cultivation points can be done by several different ways.  Non-vip players have to focus on this because while they may be active and become capped quickly on XP, they fill their cultivation tank very slowly.   Luckily there are over a dozen ways to accelerate the conversion or just add points.  

Cultivation Points convert into Inner Skill Levels and Martial Art Set Levels at 301 per 100 seconds (43 per 14.5 seconds).  Cultivation Points don’t seem to have a cap as I’m at 5 million at the time of writing this.  Cultivation points are increased from pills.  You can only cultivate one thing a time whether it is an Inner Skill or Martial Art Set.  This is by far your most important thing to spend time and energy on.

Meridians

Qi or Chi is used for leveling Meridians.   Meridians automatically level at a certain rate (I haven’t calculated).   Chi is very easy to get via pills and activities, so I don’t worry about it  much.   Like Inner Skills and Martial Art Sets you must also cultivate your Meridians.  You can only cultivate one meridian at a time despite having 14 to choose from.  There are pills that increase your cultivation rate for meridians.  However the amount you can cultivate per day is capped by the level of your inner skill.  The higher your inner skills, the more chi you can cultivate.   You will start off at a low daily cap of about 200,000 but at very high level internals you can level almost a million a day.   

With VIP, I find I’m always maxed on XP and Meridian Cultivation.   Inner Skill and Martial Art Set cultivation is very difficult to increase (there are only a couple of ways--see below).

Inner Skill and Martial Art Skill Set Leveling


Inner skills help just about every bit of character development and should be your primary focus starting out.   Inner Skills give you tons of health and energy.  At level 1 you will have ~700 health but at level 25 you will have about 2,500.   Inner skills also opens up your meridians which provide even more health and energy as well as specific combat buffs.   

Martial Art Skill Set leveling increases your damage.   Remember there is a balance.  If your martial art skills go to high you won’t have the energy to use them.  That is why leveling your Inner Skills is very important.  

With effort you can earn approximately 400,000 leveling points a day.  

There are only a few ways to speed up this leveling (how to make the car go faster).

  • All accounts convert Chi to Inner Skill at a rate of 301 per 100 seconds.  VIP players get this conversion even when offline.  Non VIP stop.
  • All accounts if they are online between 22:00 and 23:00 get a gift box with 10 Western Freak Tendon Pills at 10,000 Cultivation Point conversion each for a total of 100,000.  (It is important to make sure you open this box immediately.  I had one box disappear overnight.)    This was temporary and stopped 1/8/2014
  • Team Practice 25 slot provides approximately 115,000 Cultivation Point conversion for a perfect set.   Every server has a player sanctioned place where everyone assembles to go do the Team Practice.  Note Team Practice gets an area bonus from sacred spots in the Mountain, Snow, Cave, Forest, and Water.   On Golden Kirin it is at the Wudang school.   Go there, sign up, and don’t press the wrong button.  With VIP a perfect 25 slot, gives me a 100% fatigue.  Non-VIP gets about 82% so you have follow up with a 10 slot.  
  • AFK in sacred areas.  Each Inner Skill has a category hard, soft, yin, yang, tai chi, yin soft, yang hard.   There are five different types of areas:  Mountain, Snow, Cave, Forest, Water.   A fast area gives about a 2.3% increase in cultivation rate.   So instead of 301 per 100 seconds, you will get 308.   That is only 6048 in a 24 hour period.  Not much for having to leave your computer on all the time.
  • Practice Martial Arts.   Every day you can spend both Coins and Silver to increase Cultivation Point conversion.   The amount seems to increase as your inner skill level gets higher.  I can now spend about 50-100L coins which gave me about 25,000- 50,000 conversion points.   Silver looks to be a little less but silver is very hard to come buy.  At a minimum spend all of your coins every day as coins pile up fast.
  • Return Sign-ins.  There is a Hunyuan Tendon-changing pill for return sign ins.  Not sure how to get these.

Cultivation Point Leveling / Accumulation


This is purely the conversion of XP to Cultivation Points.  It is filling up your tank but not making your more powerful.  It is the fuel to become more powerful.  This is great for being offline for chunks of time and is a must for non-VIP players.  VIP seems to have little to worry about this as I always seem to have about 4+ million points.  
 

  • Get VIP as it gives 30% more xp conversion.  It also gives you extra treasures when completing dungeons; these treasures will drop pills which accelerate your development.  It is only $9 and completely worth it.
  • Get your daily 50% buff from your school.  You need to get 20 rep points (two spy missions will give you 30, 15 each.)  Hit J and go to your school UI.  Look at the “C….” tab and go to the NPC that sells gear.   You will get a buff of +50% for 1 hour.
  • Whenever you are in school area and not a quest, make sure you are patrol.  Hit N and select patrol and join.  This gives you 10% cultivation bonus while on patrol and gives you the opportunity to get rewards for killing spying players.
  • JackDaw Herb can be converted by a herbalist into a green pill unbound (or red powder bound to the herbalist) which gives 250% conversion rate for a hour.  While this doesn’t seem like a lot because you can only take 35 pills a week (resets on Sunday).   If you do all 35 pills in a week, you are actually increasing your standard cultivation by 35%.   It takes large number of JackDaw to convert.  ~250 herb = 2 pills.   JackDaw can be purchased on market for as low as 5 wen coins each.   
  • Martial Brother.  Click on your School Interface (Hit J) and go to the Martial Brother Tab.  The player must be in your same school.   The rewards for doing this are amazing to both players.  I highly recommended that you do this.    http://www.ageofwushu.com/webroot/forums/viewtopic.php?f=28&t=14590
  • Divination Bonus.   Ask a guildie or friend who is a diviner to sell you a fortune cheap.   The fortune will give a bonus of up to 450% per hour.   This is amazing but you will need someone to help you.   Friends can probably return the money but there will be a small tael tax that will be lost.   
  • Guild Patrol.  If you are in a guild that has a territory, you can patrol with a bucket that puts out fires to earn a 30% boost.  
  • Pray once per day to get a Heavenly Origin Soul Pill which gives 250% for an hour.   
  • Jianghu Arena.  Not worth it although instead of dueling all the time just do this.  10 minute buff for the winner (10%) and loser (8%).    
  • Team buying will allow you to purchase 4 Heavenly Origin Soul Pills that give you 250% cultivation for an hour.  They cost about 350L coins, not silver.  

How to get your Second and Third Skill Sets


From the forums:

2nd skill set:

In order to get 2nd skill set, your school first inner skill MUST reach lv.5. In addition, you MUST finish your character storyline first chapter and school drama storyline (which contains 4 round).



Shaolin: go to [823,356] (the head master) to receive the 2nd skill set quest. He will direct you to 2nd skill set master (shifu) to study.

Emei: go to [489,124] (the head master) to receive the 2nd skill set quest. She will direct you to 2nd skill set master to study.

Wudang: go to the head master [366, 253] to receive the 2nd skill set quest. He will direct you to 2nd skill set master to study.

Beggar: go to the head master (553,336) to receive the 2nd skill set quest. He will direct you to 2nd skill set master to study.

Scholar: go to [530,457] to receive the 2nd skill set quest. He will direct you to 2nd skill set master to study.

Tangmen: go to the head master (1096, -164) to receive the 2nd skill set quest. She will direct you to 2nd skill set master to study.

Royal Guard: go to the head master (352,-116) to receive the 2nd skill set quest. He will direct you to 2nd skill set master to study.

BV (WV): go to [247,46] to receive the 2nd skill set quest. He will direct you to 2nd skill set master to study.



3rd skill set:

In order to get 3rd skill set, your school first inner skill MUST reach lv.10. *Edited: You go to the NPC that you learn 2nd skill to get the learn more task then go to these following location (depends on your school)



Shaolin: go to [743,178] to receive the 3rd skill set quest.

Emei: go to [432,146] to receive the 3rd skill set quest

Wudang: go to [592,248] to receive the 3rd skill set quest

Beggar: go to [595,536] to receive the 3rd skill set quest

Scholar: go to [317,441] to receive the 3rd skill set quest

Tangmen: go to [940,-111] to receive the 3rd skill set quest

RG: go to [352,-174] to receive the 3rd skill set quest

BV (WV): go to [264,115] to receive the 3rd skill set quest




How to get your Second Inner Skill


Important:  Having a martial brother will allow you to get your 2nd Inner skill five levels sooner, matching your first meridian opening.

First, level your schools inner skill to level 30, if you don’t have a martial brother--level 25 with a martial brother.   Remember what I said about inner skills being the keys to everything.    Talk to your school’s master.  He will give you a quest that makes you run around and talk with three different people on various maps.  Then you will have to do a instance.   Wanderer’s Valley for example just had me win one Faction Dungeon 25, Tiger Roaring Villa.  I then turned in the quest for a book that opened up my second inner.  

When you have trained your 1st Internal Skill to Level 30, you can accept a task from your School Master, which will reward you with your second Internal Skill. This new skill can only be cultivated to Level 9.

Do I continue to level my schools first internal to 36 or do I start my second inner skill?  The first thing you will notice is that the buffs are much worse on the second inner starting out but are also quite different.   You won’t want to activate your second inner for quite a while as they seem to catch up at about level 15.  However, remember level 7 of your second inner allows you to access the second tier of school gear.  This makes leveling to at least 7 very, very important.  So yes, get it to 7 ASAP and buy your gear with 390 school tokens.  Keep your first inner active until about level 15 of your second, then switch over.  

Once the new Internal Skill reaches Level 9, the player can then accept a new task from the School Master. Yes the second inner school is capped.   When this task has been completed, the player will be rewarded with a more advanced book for the 2nd Internal Skill, which will let the disciple upgrade the 2nd School Internal Skill to Level 18.  With Wanderer’s Valley I had to talk to a couple of people and then complete the Twilight Villa instance.

When the Level 18 limit is reached, your School Master will give you one more quest. Upon completion of this task, the player will then be awarded with a new book. This book for the 2nd School Skill will allow the inner skill to be cultivated to a maximum of Level 30!

When 2nd Internal Skill reaches Level 30, the next chapters for Levels 31-36 are not available as loot. They can only be purchased with School Honour Certificates.




How to get your Third Inner Skill


Important:  Having a martial brother will get you this sooner.   (Don’t be unlucky like me.  I contacted five people in my school and they were already taken :(.  Try to join a guild that has a mentoring program. )

Here is how you get your Third Inner Skill:

1. Grade 8 School Identity
2. Level 30 2nd Inner Skill
3. 70,000 Jianghu Reputation (just run GCC a couple of times at 20k rep per run).

There is another way to open your third by using the quests.  This is an extremely expensive way to it, costing both school honor certificates and silver taels.   

How to Open Up Another Schools Inner Skill


You can open them one at time or buy special inners which give you four at a time.  The four at a time Inner Skill sets are very expensive.   450-800L per level.  

These fragments are apparently randomly leveled when put together,  expert, intermediate, refined.   





School
Name
Emei
Emei Stilt Walking Skill
Beggar
Leisure Mental Skill
Wanderer’s Valley
Secrets of Dual Training
Royal Guards
Xuanyuan Manual
Scholars
Passing Wisdom Skill
Shoalin
Meditation
Wudang
Yin Yang Heart Protection
Tangman







Basic Training Method 1-9
Advanced Training Method 10-18
Elder/Intermediate Training Method 19-30
Expert/Refined   31-40

Icy Heart Code
  • At level 25 opens the 1st acupoints for Lesser yang sanjiao hand meridian (Wanderer's Valley), Reverting yin liver foot meridian (Scholars), Greater yin spleen foot meridian (Tangmen), and Lesser yang gallbladder foot meridian (Royal Guards)
Toad Style
  • At level 25 opens the 1st acupoints for Lesser yang sanjiao hand meridian (Wanderer's Valley), Lesser yin kidney foot meridian (Wudang), Lesser yang gallbladder foot meridian (Royal Guards), and Yang brightness stomach foot meridian (Shaolin)
Blood Blade
  • At level 25 opens the 1st acupoints for Greater yin lung hand meridian (Emei), Greater yang small intestine hand meridian (Beggar), Reverting yin liver foot meridian (Scholars), and Greater yin spleen foot meridian (Tangmen)
Chaotic Yuan
  • At level 25 opens the 1st acupoints for Greater ying lung hand meridian (Emei), Greater yang small intestine hand meridian (Beggar), Lesser yin kidney foot meridian (Wudang), and Yang brightness stomach foot meridian (Shaolin)




Meridian Leveling


Hit K and go to the bottom tab to control your merdians.  Meridian’s are extremely important because when active they buff your character.  Once you have done your story quests and picked a school, you will be able have four meridians active at once as noted by the red and white check mark.   

Like Inner Skills only one meridian may be leveled at one time.   

Meridians have two parts, Daintan Element and Thirteen Confucian Scriptures.  Each Meridian is tied to an inner skill.  Each meridian is capped by the level of your internal skil.  All Meridians start out capped at level 9.  You can open them up to level 36 by learning the related inner skill to level 25.

Qi Gathering in Tandem (Self Recollection) -  Opens at 20.  
Greater Yin Lung Hand (Emei) - Opens at 25.
Lesser Yang Sanjiao Hand (Wanderer's Valley) - Opens at 25.
Greater Yang Small Intestine (Beggar) - Opens at 25.
Lesser Yin Kidney Foot  (Wudang) - Opens at 25.
Reverting Yin Liver Foot (Scholar) - Opens at 25.
Greater Yin Spleen Foot (Tangman) - Opens at 25.
Lesser Yang Gallbladder Foot (Royal Guards) - Opens at 25.
Yang Brightness Stomach Foot (Shaolin) - Opens at 25.

Should I learn Self Recollection to 20?   The power table shows the typical player learning Self Recollection to 25, then learning their School’s internal skill to 36, then their second school internal to 36.  The issue I have with the meridian Qi Gathering in Tandem is that it is purely recovery based.   



How do you learn another schools inner skill?  Seems to be a couple of ways to get them.  Buy from the trade center  100L+ Silver.   Buy from school traitors, etc.  Here is a guide on how to get them from traitors.  






Reputation Leveling


Quick note:  Do Forbidden instances.  The higher the forbidden instance, the more rep you will get.  That is all.

Click on C for the character screen, then the Reputation tab.  It is the top number and is required to access many features of the game, including buying gear and accessing key quests.

Reputation is needed for many requisites of the game. Factions require a certain amount of Reputation to even access them. Reputation is scaled in levels :  Unknown lvl 1 (starting), Unknown lvl 2-5, Raising Star lvl 1-5, and Jianghu Reputation 1-5

Each level of Reputation opens up new factions (Easy Dungeon) that increase with difficulty as the require more reputation. Rewards are also richer for higher reputation characters as Reputation is believed to influence drop chances in Dungeons.

Reputation is easily Gained through the Martial brother system (Both the Mentor and mentee receive large amounts) .   The best way to gain rep is from Forbidden instances (Normal Dungeons).   Rep can be gained via quests but very slowly.

The best rep quest is from A-Zhen (-26, 424) at Baudo Strong hold in Louyang.  The chain gives about 700 rep.   However running Twilight Village which takes just as long gives 2,000!

Green Cloud Castle (GCC) gives 20,000 per run.

Green Cloud Castle Hard gives 40,000+ per run.

Question:  Does boss A kill increase rep?  

XP


Experience is the fuel for the cultivation of Chi.   It gets transferred into different buckets.  VIP fills up all buckets in parallel rather an in serial and transfers much more.    If you are active doing quests, you should have no XP problems.   I’ve been at the 999 cap for almost a week.  Even with all the inner skill buffs, I stay at 999 every day and it is basically impossible to keep from being at the cap.    A spy mission, for example, which takes about 15 minutes gives 50 xp.   Do five spy missions and you will have 250 plus an extra 30-40 or so for just walking around.        

I wouldn’t worry about this at all unless you have to log off for three or four days in a row.  Just make sure you top it off to max.

Associated Pills: (These accelerate XP gain; I just delete these because I’m at always max)
Quality Heaven Undertaking Pill
Large Heaven Undertaking Pill



What Character Stats Mean





Character Sheet Overview

Let's start with looking at character sheet accessible by pressing C or clicking the little guy icon at the bottom of your screen.




On the left side you can see the paperdoll of your character along with slots for gear, your alignment, etc. What interests us here is the tab on the right. It might be hidden at start and to open it you will have to press the little arrow button. That's where you can see your base statistics. Below it there are also 3 button letting you switch the tabs. First tab shows the base stats, second shows your damage and defense stats and third is for Lore (which is not available in US yet, and is used to change appearance of your gear with unique skins).

The whole system, while seemingly confusing at first, is not really that much different from any other MMO or RPG you may be familiar with. The only thing that changed is the way things are called. That's why...




Internal and External Damage

To understand how the stats work there is one thing we need to establish right from the start, and that's the difference between attack types. In most of your fantasy RPGs/MMOs you know you have physical (melee/ranged) skills as well as magical skills. It's actually same in AoW, with the difference that magical skills are called Internal and physical skills are called External.

Furthermore internal skills can be divided into 4 types, similar to elements in other fantasy setting. Those 4 types are Ying, Yang, Hard and Soft.
Similarly External damage can be divided into melee and ranged damage.

To make things a bit more confusing the US translation is pretty inconsistent in that mater and often uses other names for the internal damage types, like Gold for Hard and Wood for Soft.




The Stats

So what's the stats? Well let's go through them one by one.

HP - Pretty self explanatory. It's your Health Pool, the amount of damage you can take before you get kocked to the ground and killed.

Energy - That's the resource you use for skills, just like Mana in other fantasy games.

Flying - That's the pool used for your jumping and flying skills. Each advanced jump will consume a chunk of those points. They regenerate the faster the more you have so if you use them all up it will be a long wait before you can do all the fancy stuff again.

Vigor - This one is responsible for your Life Skills (crafting/gathering/etc). It's cap is based on your highest profession level and it will regenerate once per day to full.

Nutrition - Your hunger meter. You need to eat food in AoW else you will have a hungry debuff that reduces your HP pool by 25%.

Infamy - That's the part of PK system. The more you kill innocent people they higher it will get. At Infamy score over 2000 you can be jailed, above 9000 after being jailed you also will be executed. It can drop down over time, but if you are over 9000 you will have to find someone with beggar life skill and pay them or face the consequences.

Alcohol - Your resistance to alcohol and drunk effects. Raising it can be helpful against some of the debuffs, especially later Beggar's School skill sets.

Brawn - Also known as Strength, it's your primary physical melee stat responsible for external melee damage and critical hit rates as well as having smaller effect on your HP pool.

Posture - Also known as Dexterity or Balance. This is your primary ranged stat, responsible for external ranged damage, external hit (both ranged and melee), as well as Dodge chance.

Breath - Primary internal stat, responsible for internal damage as well as your max energy pool.

Spirit - Second of the internal stats, responsible for internal hit rate, critical rate, internal defense as well as energy recovery speed with a minor effect on max energy pool

Stamina - Universally useful stat that is responsible for your HP pool, as well as HP recovery speed and Resilience which means resistance to critical hits.

Evade - This is your dodge rating. Successful dodge means you don't get hit all by enemy attack.

Resilience - As mentioned before, this stat represents your resistance to critical hits. The more Resilience you have the lower the crit chance against you.

Block Rating - This is your damage reduction when you are actively blocking.

External Defense - Your damage reduction against External damage types (both melee and ranged).





Gearing Up


If you are like me, you like gearing up and becoming more powerful.   There are tons of things to improve.  Getting all of the gear pieces you will need is a slow and expensive process.   It isn’t going to happen overnight, but did you expect anything different from an MMO?

So the question is how expensive, probably 2,000L per armor, jewelry, and weapon piece.   Treasures can be farmed and purchased   

School Vendor’s 30 Day Gear


There are three tiers of gear available at your school vendor.   

Tier 1 =  +3 Stats and requires School’s First Inner Skill to 5.
Tier 2 =  +8 Stats and requires School Second Inner Skill to 7.
Tier 3 =  +12 Stats and requires your School’s Third Inner Skill to 8.

Weapons


Starting Out


In the first couple of hours of play, the weapon’s vendor will sell you a better weapon.

Gold tokens, the ones earned from questing, at 200 will give you absolutely the best weapon you can buy but without any buffs starting out.  Note damage wise this is not as good as the school’s second tier weapon which has a +damage mod on it.  Each quest you perform will give you one gold coin.  You are limited to 320 quests per weak (yeah I was bored one day and ran into the limit).  Click on the gold token icon under your health bar, next to the jade tokens.   Don’t enchant this weapon though; save your silver for a gold or jade weapon as they can be reset.

The next weapon should be your school weapon tier 2.  It does better damage due the +damage modification than the gold token one.

The next weapon should be your school weapon tier 3.    

The fourth weapon should be purchased gold or jade.  You can get this sooner but you will have to be rich as these cost up to 4D silver taels. Only gold and jade weapons can have their enchants reset.  This is why you will rarely see anything less than a gold or jade weapon on the trade center.

Enchanting


  • Each weapon can get upto a +22 damage enchant up to six times.  
  • Each skill can be increased by 10%.  Max is +40% for one skill.
  • You can also get a break parry buff.  
  • You can add x number of buffs depending on the weapons level.  I’m pretty sure Jade has more than Gold.

Here is the problem.  Every enchant is random--so you can easily get skills you don’t have.   I’m not sure if higher level blacksmith’s and chefs reduce the randomness (hopefully they do) but expect to reset all the enchants and start again until you get something you like.  One guildie said he resets an average of 10x at 40L silver per time plus the re-enchant costs.  



Exploring Jianghu


This can add up to 194 points of damage to your attacks.

Each weapon skill (not the actually physical weapon) can be upgraded by doing Jianghu explorers.   This is one of your biggest increases in damage and is even easier to do than finding treasure.   

The only issue is you have to keep farming your Jianghu reputation (ie doing forbidden instances) to do higher and higher levels of this. Another  key is to make sure you get an “A” Rating gives you 10 points.   200 points allows you to purchase Bai Xiaosheng's Weapon Manual.  

Bai Xiaosheng's Weapon Manual can be attained by killing "Wanted" bosses for the day, which will show in red text on your exploring jianghu menu, or have swords near their names under the "Wanted" section of the screen.

Bai Xiaosheng's Weapon Manual  Damage Increase:

There are 10 levels of damage, and to master any one weapon requires a grand total of 1023 Bai Xiaosheng's Weapon Manuals.

Level Manuals Damage
0 0 0
1 1 5
2 2 8
3 4 11
4 8 17
5 16 26
6 32 38
7 64 58
8 128 86
9 256 130
10 512 194



  • At the bottom right of the screen there is an icon which looks like a yellow with red colored flag titled "Exploring Jianghu". Here you do Faction Challenge runs and it's the only known way to acquire Bai Xiaosheng's Weapon Manuals.
  • As you complete these challenge runs you accumulate points, 10 per A on Minor, which you can then exchange for basic martial arts skill scripts, medicines that last one week or accelerate growth, and of course for 200 points you can receive a weapon manual.
  • During the challenge runs you will see a dagger icon next to various boss names. These are the "Wanted" opponents. When you defeat them you will receive a weapon manual and an Order of the Hero, or an Infiltrate and Investigate without the weapon manual, via in game mail. They call this sub-challenge "Once Wanted: Roaming the Four Seas".
  • Defeating wanted bosses on higher ranked challenges gets you more weapon manuals per wanted boss.
  • Minor challenges gives 1 weapon manual per wanted boss.
  • Recognized challenges gives 2 weapon manuals per wanted boss.
  • Known challenges gives 5 weapon manuals per wanted boss.
  • Famous challenges gives 10 weapon manuals per wanted boss.
  • When you get "A" ranks on challenges you have the chance to receive better loot, more points, and more time.  This seems worthless on minor but should get better.
  • Challenge rounds can be reset 6 times per week (having in total 7 rounds). On the last round a manually selected boss yields double the weapon manuals received.
  • You can manually select the wanted boss once per round for free, otherwise it costs Silver Taels.
  • Once a week you can activate bonus mode. To do so you must complete 9 challenges in one round. In bonus mode you will receive double the weapon manuals.
  • There is an "Achievements" tab. Remember to check it from time to time because every achievement you reach you have to manually click the loot button which yields you a weapon manual via in game mail.
  • Kill a boss marked in red.
  • Kill a boss with a sword or swords next to his name.
  • Kill all bosses in one faction for the first time
  • Kill all bosses in one faction with an A rating for the first time
  • Kill all bosses in all factions at the same level for the first time
  • Kill all bosses in all factions at the same level with an A rating for the first time



Some tips.
  1. Wanted bosses are in red or have swords next to their name.
  2. Get to Recoginzed as fast as possible as each wanted boss gives two manuals.
  3. Save your free boss change for Recognized challenges as each wanted boss gives two manuals.
  4. Remember you don’t have to get an A rating to get the Bai Xiaosheng's Weapon from a wanted boss.
  5. Buy the challenge order for 3L and use it once per day on Recognized wanted bosses.
  6. Time is not your friend.  Each Challenge reduces the overall amount of time that you have to complete the next challenges.  Once time runs out, you can no longer do any challenges.
  7. Rule the World skill doubles your DPS and is very useful for Recognized Challenges.  It makes things much faster.  Time is not your friend.
  8. Every day the boss is reset.   So I open the next challenge and if I’m out of manual resets, I wait a day.   There is about a 1 in 4 chance of it resetting to a wanted boss.
  9. You are better getting three wanted Recognized bosses, giving six manuals than killing 18 minor bosses for a possible 6.      
  10. Every boss has some bullshit reset point when fighting them.   Be very careful of these.   I knocked a boss up on a tent.  I got stuck in a wall.  I stood too high on a table.  I got knock a little over a staircase.  I was too far from his start point.   Try to keep in the open and away from all objects as much as possible.  I usually just fight them back and forth in an open area near where they spawn.
  11. Rerolling the challenge doesn’t seem worth it as it is 5L and does not guarantee a wanted boss.  
  12. Don’t forget to check your achievement before waiting for the daily reset.   Sometimes even if the boss is not wanted he might be the one you need to get another manual.




Treasure Priority


For offense, I think there is a worthy debate about burst (+crit damage) versus overall damage (+crit percent) and +skill damage.    Burst is always good in PVP.   However, 1% crit percentage will give an overall 1% increase in damage and burst more frequently--this is what I prefer.   Of course when fighting Wudang who can do full heals, the extra close out burst is nice.  I’ll let you decide.  

I’m pretty sure that Forbidden Instance PvE mobs have a crit reduction rate.   I’ve gone through many instances where my crit rate is 0% even though I’m normally at 5-6% in factions and PvP.  This means that maximizing DPS for PvE will be a bit different.   Stack crit is probably not effective.   

External, internal or both.  Each skill set benefits from one of the three types of damage.   You will have to match your +Crit Percentage type and +Crit damage to your target skill set.  Wanderer’s Valley Perish Blade for example is External and will not benefit from Internal Crit Percentage or Internal Crit Damage.  Treasure enchants are completely random so it will take a while to find the best ones for your build.

+Damage only applies to one skill.  Focus on your two second, spammable skill if you have one.  This can be very good.  Let’s say 50% of your damage comes from one skill.  (My Perish blade does this).   If you increase this skill by 5% with +Damage, this means that your overall damage goes up by 2.5%.  One treasure could be better or equal to +Crit damage or +Crit percentage (minus the burst benefit).  

When fighting higher level players, I find myself missing quite a bit so accuracy may actually be higher than crit damage.  I’ll have to test more on this.  

(I also need to test  this but I think my normal hits on high level players also do less damage.  I’ll have to find out how this works.)



Offense:
+Crit Percent External or Internal (not crit rating)
+Crit Damage
+Accuracy
+Damage for your best skill (depends on amount).



Defense:
+Dodge  (Dodge applies to all attacks, external and internal)
-Crit Percent
-Crit Damage (get the generic one for all crits, external and internal)
-Accuracy



Armor Priority


+Stat (primary damage stat(s) whatever you need to the cap)
+Skill increase
+External/Internal Defense (is top +6 or +8?)



Jewelry Priority

+Stat (primary damage stat(s) whatever you need to the cap)
+Skill increase (not sure this exists??)
+Internal Defense (is top +6 or +8?)

So I went through the trade center and only found player enchants at a maximum of +3 for internal only.   I think this is odd as why don’t we have an external defense?   So the maximum total of internal defense is +9.   I didn’t see any skills this morning either.




Hero Challenges (VIP only)


Hero challenges are one of my favorite things in the game (VIP only).   It is fantastic practice for fighting players because you can find mobs that will always give different types of schools to challenge.  You also get farm treasures and inner school scripts.

Here is how to do it.  Find any attackable, human mob in the game.  Kill about 20 of them for a hero to come and fight you.   You will go into a mini instance with a small fighting radius.   You will be given full health and energy.   If you leave the ring, the fight will be forfeited in 10 seconds.   If you kill the hero, you will get 2-3 drops.  One will be a treasure.   The other will be a Purple Star Pill (100,000 meridian chi) or a Western Freak’s Purple Pill (10,000 meridian chi).  The third one will be one of the first but only drops about 10% of the time.  The Purple Star Pills drop about one out of four times.

Why do it every day?

  1. You can quickly max out your meridian training.   At inner skills will can be level between 250k to 500k per day.   The pills dropped have a 1 day timer so save you can save your untimed pills for rainy day.  
  2. They drop treasure which you can use, trade or pawn.   Once I hit second inner 7, they started dropping tier 3 items.   Hopefully you have a guild or a couple of friends that are saving stuff for you.  (I’ll be happy to send you ones if you send me ones for WV.  :P)   You can increase a skill’s damage by 20-30% with these if you get the right drops.  Level 25 second inner started dropping class 04 items.
  3. Practice against every school.   You can learn tons by fighting these heroes.  Learn the looks of parry.  Learn what flying skills work and don’t work.  Practice dodging.  
  4. As you get higher level, 2nd inner 25, you will fight two at a time.  If you win, there is a chance to get a special chest with scripts.

Update 1.  At Level 30 second inner, the senior heroes are dropping Class 05 treasures.  This is very nice.  I also seem to spawn REs while doing.   Note the novice level heroes only seem to drop class 03 whereas the seniors drop the higher levels.  I even had a hero drop 4 treasures and one pill.   Higher level areas seem to give higher level fights.  

Pawn Shop & Scalper


Update1: this is a waste of time and real money.   If you don’t think you can sell a treasure for 1-10L or more, just delete or don’t pick it up.



After doing several Hero encounters, I salvage the treasures I cannot trade or sell.  Important you are much better getting a trade system going because tickets are expensive to use as they require unbound, tael silver.   

The scalper allows you to do two things:  

  1. Voucher:   Exchange for Pawn Tickets and silver for low level treasure.  Gives Lucky Coin and random treasure up to tier 3.   It is very costly though, 6L silver for tier 3.
  2. Treasure Exchange:  Exchange Treasure Voucher and Pawn Tickets for the highest level treasures.    

Finally found how to get Treasure Vouchers.  Treasure Vouchers can be purchased via Team Purchase.   On the second page there is something called the Immeasurable Bag which gives 50 tickets. Unfortunately the GM also confirmed that even these are random so you have a very poor chance (~1-2%) of getting something usable by your class and your target skill set.   

Errata:  According to another GM, any quest gives your chance to give a voucher.  500 quests done and not one.   Also according to another GM, dungeons drop them.  GCC 10x and TV 12x = 0.  :(.   

Treasure Chart:

Both Type (Gui, Zhang, etc.) and jade color determine the power level of treasure.   Bi is stronger than the Hu.   Green is much stronger than Yellow.    Each piece also has different power levels (the easiest way to tell is number of enchants and the color of the icon’s background with dark being low level and bright green being a very high level).

The enchant is random.   So you are best off having a friend you can trade with or re-pawn your treasure for more tickets.   However re-pawning is expensive as you will lose at least half of the original value in tickets.

This is a complete roulette game because when you purchase a treasure you have a very poor chance of of getting something for your class, 1-2% only.



Tickets
Gui (weak)
Zhang
Hu (medium)
Huang
Cong
Bi (strong)
Dark (weak)
6
27
57


141
Yellow






Dark






Blue (medium)
504

561


645
Green






White






Blood
1008




1119
Ultimate (strong)
840




981

Treasure Types Match Skills


So far I’ve found over 70 different ones, each matching a skill type.   I’ve also noticed that each can have up 6 enchants on it.  So all treasure levels are not equal.  You may get a tier 3 Bi with only 1 enchant but a tier 3 Hu with 5 enchants.   

Note there are several skills sets that I don’t know where they come from.  

Wind Catching Blade
Wanderer's Valley
Perish Blade
Wanderer's Valley
Bone Corrusion Palm
Wanderer's Valley
Weltuo Stick Skill
Shaolin
Long Style Boxing
Shaolin
Bhodidharma's Stick
Shaolin
Lotus Palm
Beggar's Sect
Crying Stick
Beggar's Sect
Spirit Snake Stick
Beggar's Sect
Golden Diamond Soft Palm
Emei
Rosy Cloud Stab
Emei
Departing Sting Manual
Emei
Jade Maiden's Sword
Emei
Taiji Sword
Wudang
Breeze Sword
Wudang
Yin Yang Sword
Wudang
Falling Flower Sword
Scholars
Leisure Kick
Scholars
Boundless Sword
Scholars
Golden Snake Sting
Tangman
Vertigo Dart
Tangman
Shadow Chasing Sting
Tangman
Soul Chasing Claw
Royal Guards
Soul Losing Blade
Royal Guards
Eagle Claw Fist
Royal Guards


Shallow Kung Fu
Everyone


Crazed Demon Staff
Jade Coin
Heartless Seven Skills
Jade Coin
Demon Soul Chasing Blade
Jade Coin
Fallen Feather
Jade Coin
Sunset Sword Skill
Jade Coin
Soul Stealing Sting of Intrigue
Jade Coin
Demon Heart Chain Hand
Jade Coin
Mantis Fist
Jade Coin
Green Cloud Palm Skill
Jade Coin
Drift Sand
Jade Coin
Snow Fly Through Cloud Palm
Jade Coin


Victorious

Snow Sword

Blood Killing Knife Skill

Dog Beating Staff Technique

Drunken Master

Yanyang Blade

Spirit Step Sword (Women)

Rosy Cloud's Stab

Seductive Stare Sword

Dragon Claw

Astonishing Goose Blade

Tai Chi Fist

King of Hell's Invitation





Artifacts


Artifacts appear in your goods tab instead of your equipment tab.  Artifacts are a great new way to enhance your meridians. Artifacts add a random bonus of a set type to your meridan, and you only gain that bonus if you have that meridian currently active. You can easily gain artifacts from bosses in Forbidden Instances with many harder difficulty bosses dropping 3-5 artifacts of the same type each kill. You can also gain artifacts from Martial Instances but the drop rate is far lower.

Here is a list of the current in game artifacts:

Qi Gathering in Tandem (Self Recollection) - Snow Lotus Herb - Stamina +30
Greater Yin Lung Hand (Emei) - Secret Syrub of Jade Bee - Energy +200
Lesser Yang Sanjiao Hand (Wanderer's Valley) - Evil Leech - Spirit +30
Greater Yang Small Intestine (Beggar) - Ice Ant - Stamina +30
Lesser Yin Kidney Foot  (Wudang) - Sword Ganoderma - Energy +200
Reverting Yin Liver Foot (Scholar) - ice toad - Breath +30
Greater Yin Spleen Foot (Tangman) - Green Opal - Dexterity +30
Lesser Yang Gallbladder Foot (Royal Guards) - Hong Xian Gold Cicada - Brawn +30
Yang Brightness Stomach Foot (Shaolin) - Bloody Pear - Hit Points +300

When you apply an artifact to your meridian you get a random increase between 1 and the ultimate value shown above. If you get a low score you can apply a new artifact and the game rolls again hopefully giving you a better score. Having the meridian for the artifact unlocked to 108 points increases the ultimate value possible stat boosts increase to +50 and energy to +300.

When you first right click on the artifact you will get a pop-up screen telling you the information associated with the artifact and asking you if you want to spend 10 bound silver, unbound silver, or the new silver promissory notes to activate the artifact. If you read the pop-up it will tell you that paying in unbound silver will give you a better roll on the score provided by the artifact.

Arrays


Arrays are another thing I love about the game.  The leader or assistant of the group can drop a 3, 6, or 8 man array.  So long as everyone has learned it, they can stand on the gold circles and get the benefits.   Weiqi players can add extra bonuses when they drop as well.  

Array’s are a must for instances and pvp raiding.  Each array has an attack and two modes.   One more decreases threat and the other increases.  Always choose a mode as you go into combat and use your attack as needed, assuming it is better than your skill sets.

Three Talents Array (3 man)

  • Wind and Thunder on the Plains (attack):  10m Range attack
  • Unified Spirits (mode):  Increase DPS and, more importantly, reduce threat.
  • Charge and Break Through (mode):  Taunt boss and mobs to attack you.  Increased threat.



Return to Origins Array (6 man)

This is a must to get BEFORE GCC.   The quest chain takes about half an hour.   Start at Mrs Shi in Louyang at 1077, 750.

  • Return Tiger to the Mountain (attack):  10m Range Attack
  • All of One Mind (mode):  Increase DPS and, more importantly, reduce threat.
  • Charge and Break Through (mode):  Taunt boss and mobs to attack you. Increased threat.  Note same name as the three man but different skill
  • The Spirit of the Golden Light -- unknown, specific gcc boss skill for thunder bullet.



Array of the Six Fold Unity (13 man)

This is a must for Longman’s instance.  It can be purchased from the trade center for about 90L.  There may be other ways to get it but I can’t find them...yet.   



Forbidden Instances


Forbidden instances are the key to getting Jianghu reputation and Artifacts for your meridians.  Do them--love them.   With the exception of Twilight Village, you will need to do the quest chain for your Six man array before you go into GCC.    

  • Make sure you have lots of space in your backpack, especially the first, second, and last tabs.  You will get lots of loot in each.
  • Run with guildies that will allow you to get your flying skills when you need them.  Don’t be greedy by rolling on everything so you can sell stuff.
  • Boss loot is confusing.   First you will get a screen that shows your damage--a good way to see how well you did.  But notice that there is a treasure chest on this pop up window.  Click on that treasure chest.  This is not to be confused by the two chests that drop in game.  The window is a separate chest that gives you money and other goods.   (I was a noob and never clicked it for the first 10 runs.)   
  • Final Boss loot.  This adds another level to loot choice called Panic Buy.  You have a chance to purchase three items for various amounts of silver.  Now it doesn’t tell you it is silver and be very careful because I thought it wasn’t silver and bought a flying skill for 500L.  I usually just close this as the items are absurdly expensive.   
  • Remember you are limited to 7 instances per week, including resets.   That means to keep your rep going up quickly try to start doing GCC asap.  TV is fun but only gives 1/10th the reputation.  
  • Bring your Forbidden Instance consumables.    
Nine Turnings Hell Contact Pill.   Let’s you rez on spot--no running back.  Max 20.
Lingyuan Revival Pills.   Increases your energy by 30%--great stuff.
Gold Ingot Revival Pills.  Increases your personal force 30% (what is force?).



Schools


What School should I be?


I don’t know. Pick one.   :P  This game requires a ton of skill and every attack has a counter whether it is moving away, attacking from range, blocking, or disabling.   Like most games, every skill has a time and place.  There is lots of PvP, group and 1v1.   There is lots of PvE both group and 1vMulti.   AoE, Single Target, CC, Buffs, Escapes, Heals are all going to have their place.  Each class has three different martial sets and can eventually be learned by any other school.   There are several sets, including those purchased for a limited time, which no class has.   There is no trinity (healing, dps, tanking); it seems to be more dps, buffs, cc, self heal.   

What to choose?  Let me tell you my friend, you have options.    



On the forums, everyone has an opinion and just as many folks disagree.  Unfortunately, you can’t just try them all; you can only play one character per server.   There are currently four servers in North America so you would have to create alternate accounts.  It takes about 2 hours or so to get accepted to a school and you have to be inner skill 10 before you can try all three of your skill sets.  To top that off there are martial sets you can buy plus any school can, with a large amount of time, learn any other school’s martial set.  Like I said, you have options.

Generalities:  


(This is from my limited experience in the game through GCC)

Tanking:  Wudang, Emei, Wanderer’s Valley (perish).   
PvE DPS:   Wanderer’s Valley
Range:  Tangman, Royal Guard
PvE CC:  Tangman
PvP:  Player skill, martial set, level, gear, situation.  Really it is skill based.  

Specifics Observations:


Beggar.   PvP.  They take out anyone who flies.  PvE.  Seems to have average DPS, best on single target.   They seem to have the best health pools in the game (one of my guildies is at 10.3k).  

Scholar.   PvP.  They have an uninterruptable spin attack that is amazing.   Great stuns and single target dps.  

Wanderer’s Valley.  PvP.  Wind Catching Blade is what I use for PvP as it has great 1 v 1, having control of non-flyers plus a decent range attack.  Bone Corresion Palm may be better, but I just haven’t played or leveled it (note I’ve been playing Perish blade and find it superior to WCB.)   PvE.  Perish blade is one of the best DPS skill sets in game.  I’m currently loving this.  I’m still trying to figure out how to PvP with it but it doesn’t have enough CC.  It could be ridiculously good in group though.            

Royal Guard.  PvP.  They have a nasty range stun.   

Wudang.  PvE tank.  Great AoE.   Self heal.  PVP. I watched two Wudang fight each other for 15 minutes recharging health and energy.

Wanderer’s Valley


I chose Wanderer’s Valley (WV) because of its complexity.   I’ve only spent serious time with Wind Chasing Blade and Perish Blade.    Bone Corrosion Palm is a poison dot build which I have not mastered nor have I figured out which inner skill is best for it.   This testing is with 36 first and 22 second inner skills.  Things will mostly change with third and fourth inners.  

When I first started playing, I thought Wind Chasing Blade (WCB) would be the best PVP specification.  It has two skill disables, a knock down, and a range attack on 2 second cooldown.  However the DPS feels very low .  At 1st Inner 36 and 2nd Inner 22 with no weapon upgrades, my standard melee attacks are only hitting for about 300 with the range at 250 (all have been leveled to 4 or 5).     

Recently, I have switched to Perish Blade.   Its DPS is amazing, and it has two skills that give it immunity to CC plus the ability to heal when attacking.  There are downsides to this skill set though.  First the health is very low--bosses one shot me from time to time.  When I’m powered up, I have 1400 less health, but my standard attack is hitting for 750 plus healing for a 200.  I just DPS WTF PWN hero challenges and out damage dueling opponents.   (Note dual senior scholars and dual novice wanderer’s valley heroes do give this build trouble.  I can beat the scholars with WCB but dual novice WVs are just a pain for everyone when they rotate knockbacks.)                   

Here is an interesting guide on WV: however many things are not quite right.

Internal Alchemy skill
http://www.ageofwushu.com/forums/viewtopic.php?f=30&t=16552

Another thing from the forums:  
Wind Chasing damage = brawn/breath
Wind Chasing crit rating = spirit
Wind Chasing hit rating = spirit

Bone Corrosion Palm type  =
Bone Corrosion Palm category = Tai Chi
Bone Corrosion Palm damage = breath
Bone Corrosion Palm crit rating = spirit
Bone Corrosion Palm hit rating = spirit

Perish Blade type = External
Perish Blade category = Tai Chi
Perish Blade damage = brawn
Perish Blade crit rating = brawn
Perish Blade hit rating = balance



From Thumper in the forums:  The downside to the WCB skillset early game, is that it helps greatly to switch skillsets to use a different schools Rage, UNTIL you get lvl 6 WCB's Rage, which is pretty ridiculously insanely blashphemy-invokingly overpowered in my mind. AoE 360 degree rage that disables skills with EVERY hit...hitting 9 times (i think 9...not online becasue of server maininence for Mount Hua...tis why im here....bored T.T ) leaving them disabled for about 5 seconds after the rage has already ended.

This is just the blades skillset thou. Iv found that perish blade and Bone Corrosive palm are just as good at 1v1 as WCB is, however some drawbacks. Corrosive palm requires you to gimp yourself in health abit by having to stay in the 2nd inner for the breath increase, but it hits hard and has lots of control. Perish Blade lacks some much needed cc and control, however it hits like a fking train and its lifesteal is...crazy. Both sets are very viable when properly played (most everything is).

Wind Chasing Blade

Best Inner Activation:  Secrets of Dual Training (Level 36 1st > level 25  2nd inner)
Best Meridians:
Best Attribute:  (Breath?  Testing shows Brawn does little).  
PVP:  Yes,  Okay 1v1. Meh group.
PVE:  Sorta.  CC and range aoe are good for mobs, not bosses.  No good spam.
Strengths:  Three Single Target CCs, Decent Range Attack.  Range AoE.
Weaknesses:  Low DPS.    
This skill set is good for hero fights, and dueling.   You have two ways to disable another player’s skills and a knock back.  This can be one of the most annoying classes to fight especially if you have to approach them close range.   But do to low dps it will be a long fight.     

Here is a little video on fighting a Wanderer’s Valley Senior disciple.




Update:  I’m not happy with the Wind Chasing Blade’s DPS and am refocusing on Perish blade.  Another thing that is a bit frustrating is that WCB’s block adds a ton of damage, often times nearly 30% per hit.   The problem is you have to block to get it.   In PvE this painful as mobs attack cycles are quite slow, but can be timed fairly well with bosses while watch their cast bar.   In PvP with up-close combat you run the risk of the feint counter, but it is great for range attacks against you.  If you are parrying, you are not CCing which is not very synergistic.   
Update 2:  I just tried a school war.  WCB did much better at messing with high levels.   I was able to disable skills and got three kills.   I think Perish will have the be the pvp set when I have more health and damage.   A perish blade and I with WCB took on a higher level.  It was a great combo with me CCing, and him dpsing.  
Update 3:  Very situational.  In a guild defense, I didn’t get killing blows(KBs) until I went Perish with which I got 9 KBs.  For whatever reason I had a hard time hitting with the knockback.  In tight quarters where I had to retreat WCB was not that good except for the range attack.
Update 4:  Perish Blade’s DPS is triple this WCB.  The school set is also all brawn and doesn’t seem helpful for this unless you get a convert brawn to breath buff.  

Rotation:  Fast Blades Shred the Grass charge, Wind Chasing Blade or Cut in Half feint if enemy is parrying, Lightning Speed Strike knockback, 1 or 2 range attacks, repeat.    If I successfully feint, I follow with WCB, then knockback.     



Important notes.  
  • Flying can extend your Fast Blades Shred the Grass charge by almost double.   It is dangerous to charge beggars in the air.  Stay on the ground.   
  • Your Lightning Speed Strike knockback turns into a range AOE if you are in the air.   While this is great in PvE, it is nearly worthless in 1v1 PvP.   Be careful not to release it early.   



WCB Brawn Damage Test for Various Inner Skills

Conclusions:  
  • Brawn adds very little to Secrets of Dual Training and WCB.
  • Divine Secrets of Shaoyang will probably edge out the first inner around level 25-30.
  • Divine Secrets of Shaoyang has a very low Brawn cap.  Stacking brawn equipment will be useless.  Breath would be better (not sure it exists though).  I’d go with Stamina after the cap because you are going to need it.    



A)  Base line with Self Recollection and no equipment.
Brawn 17
Breath 27
Dragon Carries the Wind:  Text says 55.  Damage Test: 57, 58, 58, 58, 56, 58, 56, 58
Average: 57  <- This is why Self Recollection sucks.

B) Divine Skill of the Shaoyang and no equipment.
Brawn 19
Breath 104
Dragon Carries the Wind: Text says 58.  Damage:  69, 69, 69, 69, 67, 67, 69, 69, 69, 69, 68, 68, 70, 70, 71, 71, 70, 70, 67, 67, 69, 69, 69, 69 ( I tested about 40 data sets)
Average: 69 <- this was at 20 inner 2.  16 levels may mean this greatly improves.  

C) Secrets of Dual Training and no equipment.
Brawn 77
Breath 73
Dragon Carries the Wind: Text says 58.  Damage 69, 69, 71, 69, 69, 69, 69, 73, 73, 69, 69, 70, 70 ( tasted about 30 data sets, range was 68-71)
Average: 70

D) Secrets of Dual Training and brawn equipment.
Brawn 131
Breath 73
Dragon Carries the Wind: Text says 60.  74, 74, 69, 73, 71, 74, 69, 70, 71, 73, 71, 70, 70, 70, 70, 69, 76, 76, 74, 74 (I tested about 30 swings, range was 69 to 76)
Average: 71  <- WTF low, brawn does nothing.



Observations:
  1. The tooltip is wrong Dragon Carries the Wind.  It is off by 2, then 11, then 12, then 11.  
  2. 77 points of breath raised damage by 12 (A versus B).   6.5 points of breath = 1 damage.  However not sure if this is a valid comparison.
  3. 54 points of brawn raised damage by 1 (C versus D).   50 points of brawn = 1 damage.  This is very surprising.  It sucks the school set has a ton of brawn on it instead of breath.
  4. Divine Secrets of Shaoyang has very low brawn cap.  Even with a boatload of brawn, I couldn’t raise it over 33.
  5. Divine Secrets of Shaoyang did not seem to get the same bonus as Secrets of Dual Training.   I had expected that breath would have made the damage go through the roof but it did not.   So Inner Skills may have different values (ie A and B may not match.   And comparing A versus C and D might not match.



Perish Blade

Best Inner Activation: Secrets of Dual Training 1st or Joined Happiness Skill 3rd.
Best Meridians/Artifacts:  For PvE, 3 Artifacts that give energy (+Energy, +Breath, then Spirit), then +Brawn Artifact and +External Crit Rating.  For PvP, I’d reverse.
Best Attribute:  Brawn.
Damage Type:  External.
Best Treasures:  +Energy (PvE), +External Crit %, +External Crit Damage, +Spirit Leave the Body damage
PVP:  Yes 1v1, group pvp is okay if you pick your fights.
PVE: Yes, great for tanking, DPS, soloing factions, & Exploring Jianghu.
Strengths: WTF PWN DPS.  Vampiric Self Heal. Knockback, CC immunities.  
Weaknesses:  Very low health early on.  Constant button monitoring.  No CC.  No range.

Update 1:   This is very good for 1v1 and fantastic PvE.    At Expert of Self, I’m able to clear all Recognized of Exploring Jianghu.  For PvE I tend to use  Secrets of Dual Training at level 36 rather than Joined Happiness Skill level 20 because I do 20% more damage.   Joined Happiness Skill, the third inner, does a ton more healing, so if I’m tanking a hard boss in GCC Hell I may activate it.   I also tend to use Joined Happiness Skill in PvP just to have the constant healing.    My spam attack, Spirit Leave the Body, hits for 1150 (950 with 3rd inner) when powered up.   This skill set is always energy starved in PvE; when you run out of energy you die.  Activate and level your energy treasures, get some breath gear (1 breath = 4 energy), and look for +energy treasures.   
Update 2:  I’m not happy with this skill set in group PvP, especially when playing Assassination.  There are so many AoE stuns in game (I think Royal Guards).   Basically I charge hitting for 0-1,000.   Then I’m stunned and thrown into the air.  Super armor only last through the attack animations.  Parry has a 1 second cooldown.  So that means I’m vulnerable to CC for approximately half the time I’m attacking.  AoE stuns hit all the time because they are usually a stream of attacks rather than a hit and miss.  Note I have not mastered Evil Ghost Fights for Food so I might be able to do more cat and mouse damage--I’ll have to level this up more.             

This skill set does amazing single target DPS.    The forums suggest one of the top in the game.   It also allows for soloing of faction instances due to its healing nature.   I’ve only found one player who PvPs with it besides myself.   Perhaps at higher levels there is a better inner for it.

Brawn is amazing for this skill set.  I was hoping to stack stamina but nope, I lost too much DPS.   Every bit of brawn to your cap helps.

For PVE, you must use your array threat debuffs (3 or 6 man) until you have enough health to tank.  I found myself tanking all too often and then getting one shotted when I had only 1900 health.  Update at level 13 third inner I can easily tank GCC so long as I keep my energy up.   Lack of energy = death.     
1st Inner versus 3nd Inner.  This may change at higher third but currently 36 first versus 13 third, first does 24% more damage.  At level 19 third inner, first inner still does 20% more damage.  If I keep add 1% per level, they may be close to a tie by level 36.   The big advantage to third inner is of course the healing.   

The priority rotation for this is interesting.  You typically have to cat and mouse until you are powered up.   Spirit Leave the Body is my primary source of damage and has a very nice cone shape attack for multiple targets and heals.  It is spammable at 2 seconds.   
  • Every eight seconds hit  Dark Poison Destroys the Wood until max stacked (7 stacks at level 5) then refresh once per 30 seconds.   Note when I know a fight is coming I power this up before the fight and keep it max stacked in instances.  It is great for AoE and is risky bonus damage against 1v1.  
  • Always keep The Plague God’s Wrath buff up to gain 100% damage increase and heal.   Don’t be a noob and knock back mobs while running instances in groups, forcing everyone else to miss.  Keep this up at all times even if not knocking someone back--remember it triggers the heal and is not interruptable.
  • Close with Viper Flicks Tongue.  Its range is extended to about 15 meters after jumping in the air.   Trust me people will be moving away from you. This attack also heals.  This damage is very close to  Spirit Leave the Body . So I hit it whenever it is up to gain half a second more DPS.  (Global cool down is 1.5 seconds.   Spirit Leave the Body has a cooldown of 2 seconds.)
  • Spam Spirit Leave the Body as it also triggers something called Super Armor which makes you immune to CC.   Not I’m unsure exactly how Super Armor is triggered--it seems to occur more when rage is high and/or after The Plague God’s Wrath.
  • Shura Rots the Bone feint.   It causes bleed and disallows flying ability for a short while.   It hits for much more damage when against a parry 600 or so.   I’m not sure how much the bleed is but it seems short maybe because I’m at level 1.  Also the miss damage is pretty low only about 200.   If you spam it two or three times, it will do nothing to a non-parrying target.   Currently I do more half damage with Spirit Leave the Body  than with a missed parry break (500 v 350).   I also lose the chance for Super Armor CC protection.  At first I didn’t bother with it but I don’t like losing the practice of always breaking parries.
    
What about Evil Ghost Fights for Food?  (Still verifying this)  Every level gives 10 seconds debuff that causes you to lose 1% of your total health once per second for 10 seconds (total 10%).   Each valid attack heals 1% twice per Spirit Leave the Body attack.  It also does x dot damage for flying opponents for four seconds, auto renewing if the person continues to fly.  And it gives extra damage per hit again equal to 1% of your total health.  If I know I’m going to have energy or in PvP, I always use this right after The Plague God’s Wrath because it does not use a global cool down.   It works best with multiple opponents because you get a heal for every opponent hit.  It seems self damage / heal neutral for single targets assuming you can attack 5 times straight with Spirit Leave the Body (I’m now pretty sure every damage attack heals with this).          

So if you have 5,000 health here is what happens on a single target.  You take 500 damage.  The target takes an extra 500 damage if you hit 5x.  You heal for 500 damage if you hit 5x.  If the target flies, they take 4 seconds of about 2% health as dot damage.   The dot damage will continue the more they fly.

So if you have 5,000 health here is what happens against four targets:  You take 500 damage.  Each target takes 500 damage if you hit 5x for a total output of 2,000.   You heal for 2,000 damage if you hit 5x.   If any of the targets fly, they take x dot damage.  



How to power up:

Dark Poison Destroys the Wood  adds 20% damage for every stack and reduces max health by 200.  Level one starts out with three possible stacks.  One stack is activated with each usage.  Each additional level adds one potential stack and 20% more damage.   The buff only lasts for 30 seconds but the timer is reset every time you hit the skill. So at level five, you will have +140%  damage and lose 1400 max health.   It also does good AOE damage.  At level four with six stacks, I’m hitting for 500.  Generally I just maintain at max for single targets because Spirit Leave the Body attack is even better, averaging 750 1150 damage a skill press and healing to boot.   

The Plague God’s Wrath at level 4 adds 100% more damage and allows you to heal with both Spirit Leave the Body attack and Viper Flicks Tongue charge for 8 seconds plus 2 seconds per level (18 seconds at level 5).  Dark Poison Destroys the Wood does not heal.  The Plague God’s Wrath has a knockback and can’t be interrupted.  I’m pretty sure each level just extends the effect by 2 seconds.   I just discovered it, so I’m not sure how it is stacking with Dark Poison Destroys the Wood other than it does as either a multiplier or additive.  Again this also adds a huge heal on every hit.  The heal seems to be based on damage done, so the higher the damage, the higher the heal.

Bone Corrosion Palm

Best Inner Activation: Divine Skill of the Shaoyang (actually I’m not sure of this.   Secrets of Dual Training increases the dot damage while Divine Skill of Shaoyang increases the immediate damage.  This will require much more study.)
Best Meridians:
Best Attribute:   (unsure… there is a mix.)
PVP:  ?
PVE:  Yes
Strengths:   Dotting damage.  Good AoE.   I think there is a cc when knocking them out of the poison circle.  
Weaknesses:  Range attack on 8 second cooldown (but has one).   




I haven’t played this much.   It seems like it could be amazing once mastering the dots.   Mobs start off with max health.  Pause. Pause.  Die.  The issue seems like there is a conflict between what increases dot and instant damage.  This may be the Brawn/Breath hybrid.  

Notes from forums.  BCP poison circle adds disabling flying skill since level 6, and the rage adds a yellow immunity + damage increase + bigger aoe radius. Since poison damages cannot be blocked, trapping your opponent in poison circle followed by rage in the circle = nasty damage that can't be escaped. Unless your opponent has a stun of course.   Perish is brutally strong with insta-cast, but WCB and BCP are imo the truly nasty ones in skilled hands. Afterall, Perish will get fixed later.



Crafting (Life Skills)


Collection Skills


  • A character can learn all five of these skills:  Hunting, Fishing, Mining, Woodcutting, Farming.
  • Each skill requires one or more tools.   Always buy the best one as they wear out quickly.  Farmers have special tools for silkworms.  If you don’t plan on farming silk, hold off on buying the tools as it just takes up bag space.
  • Gathered materials go into your Materials tab.
  • You can only learn so much each day.  This goes up with time and also accumulates if you skip days.  
  • Only hunting requires the killing of anything.
  • Your map shows shows you where all the materials are and you can turn each on and off.
  • The apprentice next to the shifu will give you a quest that gives you a lot of xp.   I recommend doing as it also gives you a gold coin to spend for complete a quest.   
  • The Small Riyu Pill greatly increases your collection XP for 30 minutes.  These are totally worth it for quick leveling.
  • Some of the Shifu sell the skills you need like smelting.  Make sure to trade with your shifu and look for recipes.
  • All shifu can be found by click “i” then click on the little face icon of the shifu in the lower right corner.   It will mark the shifu on your map.
  • Each gather skill will give unusable objects like weeds that you can just destroy.
  • Each gather shifu sells a book for 100L Silver that gives you double the income.  If you plan to do a lot of gathering this book makes up for itself in an hour or so.
  • Every time you use a skill it uses vigor.  Your highest level Collection Skill determines how much vigor you have.   The higher the level of skill the more vigor you will use.  There are pills that will allow you to recover vigor quickly.



Farming


Personally I find farming quite fun.  Best crafting I’ve ever seen in a game.   The icon for weeds and pesticide is bugged currently so you have to read the text to know which one.  Try to stay in the center of your fields so you see all notifications.    For fast growing plants like wheat, you can grow upto three fields of 9 at once.   For slower growing plants, two is the most I can do without losing any.  

Cotton and silk might be the most profitable form of farming.  It may be possible to make money on hemp, ramie, and yams.  Wheat might sell because needed for buns which sell for 50-60.

Wheat used for
Garlic used



Mining


Iron respawns very quickly and only rarely gives junk.  Vigor cost 1.  If you are spending time, this is a great way to make some money as the other minerals would have to sell up to 10x the price of this one if you look at vigor/price ratio.

Copper respawns at a medium rate and rarely gives junk.  Vigor cost 2.

Silver respawns very, very slowly and gives 30%+ junk.  The only thing redeeming about it is that the Orchid Stone sells for a lot of coins (not silver).  (Mining skill may   Vigor cost 6.

Gold respawns very slowly.   Vigor cost 10.

Wood Cutter


Wood only seems to help your guild build their hall.   

Fishing




Right click on fish to fillet them.  No special knife is needed.  Fishing is fast enough but filleting is painfully slow but it does not use vigor.

Whole Fish used in Cooking.



Slender Mandarinfish, Lantern Fish,Giant Silver fish,

School
Fish
Extraction
Drumfish
SnakeHead
Scale, Fish Blood, Fishskin, Fish Flesh
Drumfish
Drumfish
Fish tail, Fish Blood, Fish Flesh, Fishskin, Scale
Fierce Whitefin Herrings
Mirror Carp
Fish tail, Fish Intestine, Fishskin, Fish Blood, Scale
Fierce Whitefin Herrings
Whitefin Herring
Fishskin, Fish Blood, Fish Flesh
Fleshy Chinese Herring
Chinese Herring
Fishskin, Fish Flesh, Scale, Fish tail
Fleshy Chinese Herring
Northern Sheatfish
Fish tail, Fish Blood, Fish flesh, Fishskin, Scale
Red Squama Fish
Yellow Porgy
Fish Gall, Fish bones
Fierce Ratmouth Barbels








Hunting


Urus:   Bison Underback for Stewed Thin Beef Slices and Boiled Beef.  Ox Bone for Herbalist.

Manufacturing




  • A player can only learn one of these skills.
  • Once a skill is mastered, they can learn another.
  • Each has a challenge the Shifu game that is quite fun.  Make sure you learn how to do damage by matching 3 skulls and using your skill.   Healing also becomes very important for later levels.   I’ve beaten level 6 so far.




Herbalist


The higher the level of your skill the higher level item you get, making it less random.

Notes from the forums XianTsu:

“I think what you can make depends on your Herbalism level. For instance, when making the Sanchun Prescription a few dozen times, I got (at Herbing Expert):
Concentrated Ambient Vitality Ointment
Fennel Potion
Compound Great Sage Potion
Bone-Healing Force Liquor
Refined Heart-Invigorating Powder
and best of all Muscle-Healing Elixir (required for Demur Pill)”






Hunting: Ox Bone, Boa Constrictor Gall
Herbalism: Mint, Plight Flower, White Atractylodes Rhizome
Fishing: Scale, Fish Gill
Farming: Garlic, Yam

Using “Fine Medicine” gives 7 units.  But must play a game to get 3 sets of skulls.  1 at a time.
Using “Medicine gives 5 units.  Up to 50 at a time.  

Recipe
Item
Effect
Ingredients
Bezoar Pill
Bezoar Pill
15 energy every 2 seconds for 10 seconds
2 mint
Chinese Herb Prescriptions in Verse
Compound Foxglove Pill
78 HP every 2 seconds.  5% damage reduction.  Lasts 2 minutes.
7 Coarse Porcelain Bottle, 4 mint
Waitai Mayao Fang
Highly-Refined Injury-Healing Pill
109 HP every 2 seconds.  Absorbs damage up to 7% of health.  Lasts 2 minutes.
6 Refined Porcelain Bottle, 9 Plight Flower, 9 ox bone
Supplement to a thousand gold prescriptions


10 Carved Silver Bottle, 30 Plight Flower, 35 Boa Constrictor Gall, Herbalist Workshop
The Yellow Emperor's Classic of Internal Medicine


8 Violet-Alloy Potion Bottle, 12 Plight Flower, 10 Big Black Bear Gall, Herbalist Workshop
Main for Human
Highly-Refined Happiness Pills
72 Energy every 2 seconds for 10 seconds. Absorbs damage = 2% of your energy.
5 Coarse Porcelain Bottle, 10 Mint
Herbal Grass
Highly-Refined Eight Treasures Pill
123 Energy every 2 seconds for 10 seconds. Absorbs damage = 2% of your energy.
7 Refined Porcelain Bottle, 8 Plight Flower, 9 Scale,
Qinling’s Prescription


7 Carved Silver Bottle, 25 Plight Flower, 45 Fish Gill, 5 White Atractylodes Rhizome, Herbalist Workshop
Sanchun Prescription
Heart-invigorating Powder
10 Dexterity for 1 hour
5 Coarse Porcelain Bottle, 7 Mint
Yuyang Prescription
Concentrated Jade Force-Amplifying Potion
13 Breath & 100 Health for 1 hour
8 Refined Porcelain Bottle, 6 Plight Flower, 7 Chinese Yam
Tianxin Prescription


10 Carved Silver Bottles, 35 Plight Flowers, 30 Garlic, 5 White Atractylodes Rhizome, Herbalist Workshop
Yellow White Pill
Yellow White Pill
+50% XP conversion for 20 minutes
4 Jackdew Herb
Chi Accumulation Pill
Chi Accumulation Pill
+100% XP conversion for 30 minutes
4 Yellow White Pill
Palpitation Relieving and Vital Energy Regulating Pill
Palpitation Relieving and Vital Energy Regulating Pill

4 Chi Accumulation Pill
Green Pill

+250% XP conversion for 1 hour

4 Palpitation Relieving and Vital Energy Regulating Pill
Tenacious Demur Pill

+400 Parry for 30 minutes
2 Compound Foxglove Pill, 2 Highly-Refined Happiness Pills, 2 Muscle-Healing Elixir

















How to Make Money / Silver Taels


Making money in this game is not easy and the game requires a ton of time.  Normally in MMOs I quickly find an easy way to make money either grinding or using the trade center.  However at low levels 30 second inner, I have not found much.   The big silver comes from random encounters and forbidden instance drops that can sell for a ding or more.  I got a book from an random encounter that sold for 2 ding.  I got 500L worth of crafting materials from a forbidden instance.  Now this may change as I get higher level.  

Mining guide:  I tried this mining but found the economy does not support the use of many minerals,sometimes taking days to sell my raw ore and ingots.





This list is purely from my own experience.

Miscellaneous:
  • Buy 1 Ding = $30 from the website.
  • Buy 1 Ding from silver farmers $8-23 but risk of account closure.
  • Buying and selling via stall.  Must be offline, then online, so not playing per se.   This probably could be the biggest income if you buy and sell the right items.  
  • Kidnapping   6x a day (about an hour of time) = 30-60L
  • Killing Mobs 1 hour 10L (sell treasures, coarse cloth, flax cloth)
  • Exploring Jianghu  1 hour 10L (sell cloth and books).  I hope this scales as I’m on minors now.
  • Forbidden Instances probably 20-300L1 hour if the team is fast and get good drops.
  • Spying to get Inner Skill Books 10L an hour
  • Script Stealing 0-150L an hour.  You have to get the scripts.
  • Selling School Honor Certificates 25L per hour.  

Collection:
  • Farming 1 hour 10-20L (double with life skill book)
  • Hunting  1 hour 20-30L (double with life skill book)
  • Mining 1 hour 10-30L  (double with life skill book)
  • Lumber:  0L
  • Fishing:  Scales sometimes sell, so maybe 5-10L hour.  (double with life skill book)
  • Herbalist Gathering 1 hour 10-30L  (double with life skill book)
  • Poison Gathering 1 hour 10-30L  (double with life skill book)

Manufacturing:
  • Chef 1 hour 20-30L
  • Herbalist (I haven’t found anything that consistently sells yet; the quest for third inner do require several pills)
  • Poison (I think this could be good as adds good damage; all the quests for third inner require several poisons).
  • Blacksmith  Selling gold and jade weapons may make money.  The t1 crafting table is very expensive at 500L to 1D.   Very high start up costs.  This is break even to 2D every couple of days.  Time really is only using the trade center.
  • Craftsman  Selling bags is pretty popular.  Selling gold and jade jewelry requires a t1 crafting table.
  • Tailor.   Selling gold and jade armor requires a t1 crafting table.   

Culture:
  • Divination seems to be worthless
  • Begging seems to be worthless



A tailor note from the forums (note the connection with the poison maker: craftsman and herbalist would probably be the same):

  • Im a lvl.6 Tailor and have a Poisonmaker in my Guild with same lvl.
  • I got all Copper Recipes except Top.
  • Every Day i craft 10-12 Armor Pieces to get 3 with 54 Def.Rest is 37er Crap.
  • Its cost me 150-180 from my 360 Daylie Bound Silver and 300-360 Vigor.
  • With the 3 54er Pieces i go to my Poisonmaker and make the first upgrade.
  • All Pieces <+18 Defen
  • ce will be disassemble.
  • Second Upgrade is realy random..u get Crap like Tai Chi with +10 Balance or good Stats like Yang and Harder +11 Brawn.
  • If i get lucky and got +20Def/Ying and Softness +11 Breath,then i make the 3. and 4. upgrade.
  • This Armor i can sell now 4 700-1000 Liang, -200 Liang 4 my Poisonmaker.
  • For a good one I need mostly 15 attempts, so every 5 days.
  • Its a lot of Work because u need to make the Xuawen Satin and Fine Spun Cloth too.



From Androg on the forums.

Long story short:
- Basically, I think each point of vigor should be worth AT LEAST 50wen Taels
- Any lesser, and you are better off doing other stuffs.

Fishing "Top Minnows" is the lowest I could go
- 2 Vigor to catch 2-3 Minnows ( 2.5 average )
- Each Minnows gives 1 scale ==> 1 Scale cost 0.8 vigor OR 40wen

Trade Center


Okay let’s just get this out of our system now.  The trade center is absolute crap--the most poorly programmed database I’ve seen.   Yeah we all hate but have to use it.  It is case sensitive, disorganized, and won’t let you type the whole name (I wonder if this is legacy programing from multibyte fonts like chinese).   No one has any idea whether an item is wood level or jade level.   If you select jade, you don’t get to see the items below it, so you painfully have to go through each of the five levels of items to see if there is anything there.  The trade center does not go world wide so it is only for that map (on Golden Kirin you can only find stuff in Chengdu).  To top that off, half the stuff up there has almost no meaning to a new player.    Feeling better?  Yeah, I’m not either.   

Probably the easiest thing to sell is food and gathered materials.  Buns for example sell very well as every player needs them.  Craftsmen can also sell boxes.   Tailors sell bags.  You can buy and sell artifacts, Jackdaw, flying scripts, etc.  It took 3 days for me to sell a weapon at a very discounted rate.

If you look at the individual stalls, you can see what items are being automatically purchased.  This will give you a good idea on what items are good to resell.  

VIP gets a four hour offline stall.   That means you can set up your goods when you log off and then hopefully sell them.   There is a tab in the stall section which shows you sale history.  It is hard to read but look for something called “profit” in the middle of the sentence to see what you actually sold.  The history only goes back a day or so.  

Your offline stall can also auto purchase items.  You just have to have one of items to make the purchase.  Having to have one of the items is a total pain.

You can rent a full time stall by bidding on it once per week.  They go for a minimum of 100L and often go higher.   This could be well worth it if you find the niche of buying and selling.

How much money can you make?  I’ve been trying to figure this out for a week or so.  A random encounter loot I got one time in 20 days sold for 1.8 Ding.  Everything else sells for 10-100 wen for the most part.  Mining could make 20L for several hours work but it doesn’t sell every day.   Low level treasures rarely sell for more than a couple of Ling if at all.   Kidnapping at approximately 6L per kidnap with VIP seems to make the most.

   










Miscellaneous


Change you look and outfit


Time to play virtual dress up.   In various chests in the starting areas you will find




DPS Meter:  How to see damage


This only seems to work in Forbidden instances which is lame.

Click on more at bottom right of screen, then click on the 2 swords "Damage Statistics".

For the raidframes, make a team, hit O, click "Transform into raid" and then click the little triangle in the top left corner of each raid team. You can also click the little gear top-right of each raidframe to select what kind of buffs/debuffs it displays.

Installation Issues

  • Make sure you check the download of 6 files to make sure that they are exactly the file size they are supposed to be. You will not be able to install if any of them are the wrong size.  Do not expect this game to autopatch at this stage.
  • There is a common configuration issue.  “Configuration is not uptodate.”    See this forum link to download the correct CFG file.  This seems to occur with the game purchase.   http://www.ageofwushu.com/forums/viewtopic.php?f=29&t=18514

Spy Missions


  • Always get your spy quest from the school headmaster.  Completion gives you 70 school certificate after four days.  
  • Always do your spy missions as they give school points for gear.
  • Do your missions after 18:00 and use the middle attack for about a 10% chance to get a school script which sells for 10L+.   
  • For fast spy missions, first bind yourself to your school’s “Herbal Hall Doctor.”  Teleport to the mission.  I have a teleport spot book marked at my favorite schools.  Of course if you have the quest, you can use the school leader.   Steal only one script.  Then commit suicide by drowning or jumping from a cliff.   Make sure to change to your worst inner skill first as you will die faster.   You can then “recover in town” at your school and save time between ports.  The down side to this is you get less money and treasure, approximately 5L v 50L and 2 JackDaw instead of 20.   However you still get the same amount of school rep.  Note you can also still get 10 scripts, then suicide and move to the next much quicker.   Either way you save 8 -12 minutes easily per run.

Skill Like a Shadow Pill.   These pills can be purchased for 5L Silver and give you a chance to get a script from the target school.  I tried 4 times and got 1 script.   That would take about 2-3 kidnaps or some heavy vendoring to pay for.   From a random gift, I got 10 of these pills which I’m saving for when I want to open up another meridian.  

Infiltrate and Investigate.    Got this from the VIP daily.  It provides 5 scripts at once.

Kidnapping


Kidnapping is one of the best ways to make silver which is required to trade with other players and make special purchases.  VIP makes it even better, allowing you to get between 2-20L per kidnapping once per hour (average is around 7L).   Kidnapping is straightforward.

Tired of kidnapping in the same area and need to know how to find where to turn in your kidnapped victim?  Click N, then Jianghu tab, then Kidnap tab, then exchange area tab, then select your location, then click on the npc’s name to autopath.  Remember you can’t leave the area.  

What powder to buy?   I’ve tried various powders on various NPCs and logged off players but they all seem to be bad an equal rate.  While more expensive, I’d recommend buying Nine Hells Soul Taking Powder from the local grocer.   After doing several kidnappings I got very tired of being paralyzed for 2-4 minutes which many times lead to me getting PKed in Jimming Outpost.

After about hundred kidnaps, here are a couple of observations.  If you miss with the poison, the person will be near worthless as turn in.  Go some place else.  The weaker the level of the player, the higher the reward will most likely be.  I’ve read on the forums that the longer someone is offline the more you can get, but I know for a fact I’ve gotten 12 from a person that was an NPC for now more than 40 minutes and 6 from a player that was an NPC for 2+ hours.  Does kidnapping in the same area increase the bounty?  Unsure.   

Dark Minded Trafficker.  This guy is just a standard turn in from what I can tell.  Gave the same money.

Rescuing (Killing Kidnappers)


Killing Kidnappers is totally worth it.  First you get the fun of PVP.  Second you can steal their kidnap victim and sell the person into slavery for much needed silver.   You do have the option to release the victim which will give you a small amount of Jianghu reputation.   Personally, I don’t find this worth it as I’m always in need of money and gain so much more reputation from running forbidden instances.  Note the 1 hour cool down still applies to selling.

Daily Gift NPC


Gone  1/11/2014

Qain Fugui (Ritual Minister of the Great Ming) gives you daily gifts and quests if you talk to him.  He is next to Lin Liang (The Festival Events Ambassador) in Chengdu (in the same building as the bank).   Make sure you visit him everyday to get your items.

Sometimes he gives a quest.  For example a quest might be three ways to complete forbidden instance Peacock Villa (normal gives 10 school school glory permits, Hard gives 20, Hell gives 50).

Treasure Chests


Treasure chests have differing levels with better equipment dropping in the higher level.  While most of the time they only drop crappy gear which you can sell for a few wen, they sometimes will drop scripts with sell for silver.  I’ve opened about 50 chests and gotten two scripts from Gilt and Silver.  Jade typically gives two armor that can be disassembled.  Important some of the gear can be disassembled.   Make sure you don’t sell these but rather take it to a tailor shifu and get yourself some thread which can be sold or used in recipes.

Levels:
Wood
Copper
Silver
Gilt (Gold)
Jade
Instances also have chests with the same leveling system.  GCC chests often provide a variety raw crafting materials like mint and iron.   

Random Encounters


Always keep your eye out for NPCs that have a red lantern over their heads.   I got the Pu Lin random encounter that gave me a Tai Chi book that I sold for 2Ding.   My appeared when I teleported to my school.    The quests can be very valuable to you.
 

Flying Forever


Flying forever.  If you attack before touching the ground, you can continue to use your flying skills until you run out of energy.

Important Interface Adjustments


  • Turn off mouse pathing.   It is defaulted on, and even if you occasionally use a mouse to click skills this will be a life saver.    Out of habit, I spam click skills and notice that if the skill is on cooldown I’ll path to the skill bar position rather than have nothing happen--this means I miss important damage because I end up facing the wrong way.  To turn off, hit escape then select interface, then mouse, then Left Click to Camera and Right Click to control view.
  • Strength Comparison.  Mistranslated should be alignment.  Hit escape, then “Interface Options” then hit “Other,” then hit Strength Comparison.  To the left of their name you will see a little color coded icon.
Okay is not a power level thing unless the down arrow has meaning.  It shows alignment.

Green = Neutral
Blue = Good
Skull = Evil  First yellow, then deep purple, then
{down arrow}  = person has opened Mt. Hua invite

  • Flying Energy.   I always like to know how much flying energy I have for escapes.   Hit escape, then “Interface Options” then hit “Overhead,” then “Flying Skill | Keep Showing.”

Important Guides






Special Thanks


Kias -- my super helpful Guildie!  He helped proof this and added a ton of info, especially on reputation.
WangFeng -- thanks so much for helping me build my first weapon and answering a gazillion questions.
weelly -- awesome sauce.   Helping me with my first armor.
ScatMan -- crazy dps Beggar.  Thanks for helping explain dps priorities.



Do you want contribute or proof?   Do you have questions or suggestions? Just send me an email at playfulminds@gmail.com.





How to Upgrade Weapons




Blacksmith made Weapon:

First you need to get a weapon from either the trade center or a high level blacksmith.    The only two weapons you should focus on are the gold and jade.   With that in mind, the blacksmith will need a level 1 blacksmith workshop to make tier 3 weapons or a level 2 blacksmith workshop to make tier 4 weapons.   Each time he makes a weapon there is only a chance that it will be jade, most likely it will be gold.   

The difference between jade and gold starting out is the base weapon damage.  Each weapon has two different levels of damage randomly determined.  The class of the weapon can be reset later by using    

  • Gold & Jade can have 6 enchants
  • Jade gives a higher chance to get higher enchant number
  • Only gold and jade can be reset.
  • Chef enchantable weapons give +damage and +parry only.   So let’s say that you have 6 enchants possible, all 6 will be +damage or +parry.
  • Blacksmith enchantable weapons give three +10% to a particular school (this might be good for a spammable attack) and three +damage/parry enchants.   So let’s say that you have 6 enchants possible, three of them will be +damage/parry and three of them will be +10% to skill.
  • When a BS makes a weapon it is random whether the weapon is chef or blacksmith based, gold or jade based, and class 03 or class 04 start.
  • Weapons can be refined which will increase their tier (from 03 to 05).
  • Weapons should not be refined until all 6 enchants are on as it is a waste of money.
  • Each attribute on a weapon can be rerolled individually.
  • The level of the initial enchant is determined by the enchanter.  However for rerolls it does not matter.   
  • Refining requires a binding powder, gold or jade.   Price varies from 150L to 500L




Blacksmith Recipe Requirements:
I cannot find this info anywhere on the web.  You’ll have to ask a guild blacksmiths for the material lists for your specific weapon recipe.

For twin daggers:  Need Tier 1 Blacksmith workshop (doesn’t matter which area) and 1 mulberry wood, 6 fox skin (instant chest loat), 2 tungste ingot, 1 zinc ingot

For twin blades,  2 elm wood (dropped from forbidden instances), & ???









Overall goal.  The most powerful weapon will be Jade Class 05 with the highest base damage plus six +22 damage buffs.  How do we get that?

I gathered the materials for a blacksmith to make two weapons for me.  700L with workbench and mats.   This was cheap because I got the workbench for 500L when they normally go for 900L.  What mats did I need exactly?  I had to ask the blacksmith because they are not listed online.  

The possible outcomes of the blacksmith crafting two weapons of the following random qualities:

  • Chef or Blacksmith enchants
  • Gold or Jade
  • Class 03 or Class 04

I was unlucky when he made two Blacksmith Gold Class 03 weapons.  The best outcome would have been Chef Jade Class 04 or even Gold 03 or 04 Chef.   Basically the worst possible for damage max.

Blacksmith versus Chef enchants:  Blacksmith means that the weapon will have three +damage / +parry break stats and three skill stats.  Blacksmith weapons cannot be changed to Chef weapons and vice versa.  A chef enchant weapon would have been have meant six +damage/+parry enchants.  I got half the +damages that I wanted.   However I did get +10% damage time three on my best and most common attack.  +Damage would have been better though because it applies to all of my attacks not just one.    

Gold versus Jade:  Gold weapons cannot be upgraded to Jade.  Jade weapons will give slightly higher base damage 38 versus 33 max and give a higher chance to roll max damage buff.   Each +damage stat has a chance to add up to +22.  With a jade weapon you are more likely to get +22 when you reroll your enchants.   The downside to jade is that the upgrade of class is much more more expensive because of the cost of mats, nearly 200L per upgrade (max of two).

Class 03 versus Class 04.  Class 03 weapons can be upgraded to Class 04, and Class 04 can be upgraded to 05.  The maximum upgrade level is Class 05.  The upside to starting with a Class 03 is that enchants are cheaper on Class 03 than on Class 04.  This difference though seems to be minor only 100L.  The expense really is the upgrade.   Starting at Class 04 saves a ton of money in upgrades.

Weapon Class Upgrading Costs:  
  • Gold Class 03 to Gold Class 04 costs 350L.   
  • Gold Class 04 to Gold Class 05 costs another 350L.    
  • Jade Class 03 to Jade Class 04 costs 1,000L (250 for binding and 750L- 1,000L for jade powder)
  • Jade Class 04 to Jade Class 05 costs another 1,000L.

Here are my first set of enchants all from a Blacksmith:

10 Black-Burning Ingots gave Defense Breaking + 10 (Cost 4L + 10L = 14L)
15 Black-Burning Ingots gave Damage +12 (Cost 6L + 10L = 16L)
4 Heavy-Forging Stones gave Damage +10 (Cost 4x7L + 10L = 31L)
6 Heavy-Forging Stones gave Departing Sting Manual  +10% (Cost 6x7L + 10L = 52L)
7  Heavy-Forging Stones gave Departing Sting Manual +10% (Cost 7x7L + 10L = 59L)
1 Coalgulate Stone gave Departing Sting Manual +10% (Cost 39L + 10L = 59L)

After getting all six enchants and using the Blacksmith Shifu’s “Weapon Refining Service,” I upgraded from Class 03 to 04 for a cost 350L.  Make sure to retain your enchants as they can be fixed later.  I then upgraded from Class 04 to 05 cost the same, another 350L.

  • 1 High Quality Binding Agent = 150L from Tailor or Blacksmith Shifu.  
  • 1 Gold Thread Powder = 200L trade center ; 1120 Jade Tokens for four tickets; Random Encounter; Forbidden instance drop.

Smelting:  Changes the combination of +damage and parry break you have.  So if you have 2 +damage,you would use this to randomly try to get 3.   I tried it three times at 40L per try and still had two +damage and one +parry.  I wanted three +damages.  

Hone:  Rerolls the amount of your +damage.   I tried this three times at 50L and went to +16 & +22 damage.   

Refine:  Rerolls the skills that get a +10%.  I got totally lucky and for 65L I got my main attack.

Total Cost:

700L for Building two weapons (this was lucky probably could have been 1,100L)
231L for Enchants
350L for Class 04 upgrade
350L for Class 05 upgrade
120L for trying to get all Damage (only got 2 out of 3)
150L to improve damage amount (got 16/22 and 22/22)
65L to get the skill I wanted (lucky)
(400L)  Sold the extra gold 03 Blacksmith weapon (this might have been low)

Total Cost: 1,566L.

If I had been very lucky, the whole thing could have been free as I could have sold a jade weapon to cover my costs.   If I had been unluckier with skill reroll and blacksmith table costs, it would have cost 2,000L-2,500L.



Summary, Recommendation, and End Product.




End Product from Scratch:
Farmed mats.  Had a guild Blacksmith make two weapons.  Both were Gold, Class 03 Blacksmith.  Enchanted six times.  Upgraded to Class 05.  Rerolled damage/parry 3x with no success to get all +damage.  Rerolled damage three times and got good results.   Rerolled skills one time and got what I wanted.  Total Cost: 1,600L.  
Base Damage:  23-33
+22 Damage
+16 Damage
+23 Defense Break
+10% Attack for Spirit Leaves the Body
+10% Attack for Spirit Leaves the Body
+10% Attack for Spirit Leaves the Body

What I recommend:
Buy Class 04 Gold Chef Weapon, Enchant six times, then upgrade to Class 05.  Reroll parries and then reroll damage amount.  Estimated cost around 2,000L.  This should give:
Base Damage:  23-33
+22 Damage
+16 Damage
+22 Damage
+16 Damage
+22 Damage
+16 Damage

What would be the best:
This will be very expensive to get.  Probably around 4,000L.
Jade Class 05 Chef
Base Damage:  26-38
+22 Damage
+22 Damage
+22 Damage
+22 Damage
+22 Damage
+22 Damage







How to Upgrade Jewelry


Unlike Armor and Weapons, Jewelry requires a cash shop item called  “Fire Washing Plattform.” It cost 50 gold or $15 US just to change it to Tai Chi, Yin and Softness or one of the other bases.     

So basically once you enchant it twice you will know whether or not the piece will be useful to you.  Typically you will see many pieces on the Trade Center with just two enchants.  It may be better off to just purchase the item which has orange skills that match your own, depending on the price of buying and reselling.  Orange skill means it matches your class.  Red means they do not.    Wanderer’s Valley is Tai Chi based.  As shown below, my first effort gave me “Yin and Softness, +4 Spirit” on the second enchant.  The fourth enchant will be another stat boost of “Yin and Softness” again so there really was no reason to continue leveling it.

  • The second enchant will randomly determine which class gets the stat buff.
  • Each piece has a total of 6 enchants.
  • Three enchants will be +Internal Defense with all three matching (I’m not sure why there is no external defense but I have not seen any).
  • Three enchants will be +Stat for a school or +Skill for a skill set with all three matching.
  • Attributes are randomly rolled on enchant.
  • Amount of attribute has a random element.
  • Class of the item, level of the enchanter, and quality (jade v gold) determine amount of buff.
  • It is probably better to buy an orange skill than randomly try to get an aligned buff from a non-enchanted piece.
  • Unknown:  What does upgrading the class do with skills retained?  Does it reroll stats?
  • Unknown:  What does upgrading the class do with skills not retained?  Do you get the same school, like Tai Chi, the next time?  
  • Unknown:  Some items give a skill buff rather attribute.  What is the trigger?
  • Unknown;  Does upgrading the class bind the item to you like armor?  



Here is a record of what I’ve done and the cost.  Purchased a gold, class 03 ring from trade center for 80L that requires Herbalist first enchant.  No other enchants on it.

First Enchant:
First Enchant Costs 10 Thin Palster and 10L unbound silver.
Salvaged Armor from treasure chests to get Flax Thread (about 4 pieces of class 02)
Purchased 60 Cotton Thread with 10 Gold Tokens x2 (pretty cheap)
12 Flax Thread + 18 Mint = 6 Medicine Cloth (can be done at a tailor shifu by anyone)
30 Medicine Cloth + 30 Cotton Thread = 6 Thin Palster  (need x2)
Farmed 180 total Mint for 12 Thin Palster

Result:  +1 Internal Defense (terrible as I’ve seen +6.  I’m a level 6 Herbalist)

Second Enchant:
Second enchant requires 15 One-Yuan Stone and 10L unbound silver.   
Requires Craftsman.  
30 Broken Gem Stones + 30 Mixed Beads = 6 One-Yuan Stone
Purchased 30 Broken Gem Stones with 30 Gold Tokens

Result: Yin and Softness = +4 Spirit (useless for Wanderer’s Valley, I should have stopped).

Third Enchant:

Requires Herbalist.
4 Dressing. Purchased from my School Contribution Exchange Clerk for 240 points (pricey)
Gosh to make the Dressing would have required 900 Mint or so.  Not sure where to get wool thread.  Could have purchased Dressing on trade center for 10L each or 40L.

Result:  +2 internal defense (Still bad).

Fourth Enchant:

6 Double-Inset Beads from a Craftsman.  8L each.

Fifth Enchant

Six Enchant.  




Cost Analysis

Mint 100W
Medicine Cloth ?
Thin Palster  2L
Dressing 8L



One-Yuan Stone  1L



How to Upgrade Armor

Fine-spun cloth






Contribution Exchange Clerk

The following can be purchased from your schools clerk for contribution points.  Note they are bound.

Dragon Bone Stone
Tin Ingot
Brass Ingot
Double Sided Brocade
Envenom Stone
Dressing
Fine-Spun Cloth
Double-Insert Bead
Heavy Forging Stone



Token Vendor (Gold & Jade)

The following can be purchased with Tokens.  Note items are bound after purchase.

150 Refined Powders   6 Gold Tokens
150 Pearl Essences 6 Gold Tokens
150 Flax Thread 6 Gold Tokens
30 Copper Stones 10 Gold Tokens
30 Broken Gem Stones 10 Gold Tokens
30 Cotton Threads 10 Gold Tokens
30 Iron Stones 48 Gold Tokens
30 Cui Henzhus 48 Gold Tokens
30 Velvet Threads 48 Gold Tokens
Gold Jade Powder and Mysterious Jade Powder 280 Jade Tokens






Herbalist
6 Medicine Cloth
= 18 Mint + 12 Flax Thread
6 Thin Palster
= 30 Medicine Cloth + 30 Cotton Thread
= 90 Mint + 60 Flax Thread + 30 Cotton Thread
6 Dressing
= 30 Thin Palster + 30 Wool Thread (Velvet Thread on Gold Tokens)
= 450 Mint + 300 Flax Thread + 150 Cotton Thread + 30 Wool Thread
2 Homeostatic Gauze
= 10 Dressing + 10 Good Quality Thread
= 750 Mint + 500 Flax Thread + 250 Cotton Thread + 50 Wool Thread + 10 Good Quality Thread
1 Detoxifying Gauze
= 1 Homeostatic Gauze + 5 Tian Silk



Notes:

Dressing 7-10L per on Trade Center  x 6 = 42 to 60L
450 Mint x 30 wn = 13.5 L  or farm as herbalist
300 Flax Thread x 12 wen = 3.6L or free from treasure chests or 12 gold tokens
150 Cotton Thread = 50 gold tokens
30 Wool Thread (Velvet Thread) = 48 gold tokens








Crafstman
6 Mixed Beads
= 30 Pearl Essence
6 One-Yuan Stone
= 30 Mixed Beads + 30 Broken Gem Stones
= 150 Pearls Essence + 30 Broken Gem Stones
6 Double-Inset Beads
= 30 One-Yuan Stone + 30 Cui Henzhu
= 750 Pearl Essence + 150 Broken Gem Stones + 30 Cui Henzhu
2 Green Lotus Jade
= 10 Double-Inset Beads + 10 Suiju Stone
= 1250 Pearl Essence + 250 Broken Gem Stones + 50 Cui Henzhu + 10 Suiju Stone
1 Maoyue Crystal
= 1 Green Lotus Jade + 5 Lie Jing

Blacksmith
6 Pupil Ingot
= 30 Refined Powder
6 Black-Burning Ingot
= 30 Pupil Ingot + 30 Copper Stone
= 150 Refined Powder + 30 Copper Stone
6 Heavy-Forging Stone
= 30 Black-Burning Ingot + 30 Iron Stone
= 750 Refined Powder + 150 Copper Stone + 30 Iron Stone
2 Coagulate Stone
= 10 Heavy-Forging Stone + 10 Black Stone
= 1250 Refined Powder + 250 Copper Stone + 50 Iron Stone + 10 Black Stone
1 Multi-Refined Ding
= 1 Coagulate Stone + 5 Silver Stone



Tailor
6 Hanxaing Cloth
= 30 Flax Thread
6 Xuewen Satin
= 30 Hanxaing Cloth+ 30 Cotton Thread
= 150 Flax Thread + 30 Cotton Thread
6 Fine-Spun Cloth
= 30 Xuewen Satin + 30 Wool Thread
= 750 Flax Thread + 150 Cotton Thread + 30 Wool Thread
2 Flower-Weaved Silk Cloth
= 10 Fine-Spun Cloth + 10 Good Quality Thread
= 1250 Flax Thread + 250 Cotton Thread + 50 Wool thread + 10 Good Quality Thread
1 Rose Brocade
= 1 Flower-Weaved Silk Cloth + 5 Tian Silk



Poison Maker
6 Poison Stone
= 12 Pearl Essense + 18 Gaultheria
6 Killing Stone
= 30 Poison Stones + 30 Broken Gem Stones
= 60 Pearl Essense + 90 Gaultheria
6 Envenom Stone
= 30 Killing Stone + 30 Cui Henzhu
= 300 Pearl Essense + 450 Gem Stones + 30 Cui Henzhu
2 Curse Stone
= 10 Envenom Stone + 10 Suiju Stone
=
1Blood Jade
=



=
Martial art’s club = faction



Avalon Guild Notes

Sora   Herbalist & Craftsman, Guild Leader & Recruiter.
Genoss Chef
Jinsique   Chef
MyBeast Chef (5)
Wongcilik Chef
Wangfeng Blacksmith (9),
Zykillo Blacksmith (9)
Sosoft Poison Maker
Weelly
Shibuya Tailor
Wangfeng Tailor (4)
Ivanova Herbalist
DoomVegan Herbalist (6)
BeanBuns Craftsman (4)